Summary: Mystical beings of the fae realm, Satyr are goat/sheep-like humanoids that stem from a group of humans getting lost in the fae realm and over many generations, being mutated by the fae magic. Satyr cannot use mana-based magic, for they are purely fae creatures at this point, like unicorns. They have a specialty for bardic magic and merriment. 

Diet: Satyr eat pretty much everything, and their dentition reflects that. They have large canines for ripping into meat, but since they aren’t just carnivores, they have incisors and molars too. In fact, their molars are rather large and powerful, for in the realm of eating everything, they also favor metals. They can bite through metals and gemstones with relative ease. 

Like Faeries, Satyr can eat chunks of souls, but at a much lesser rate. They do not empower satyrs that much, and they’re better off devouring the flesh of their victims (or just munching on some grass, whatever works.)

Horn Hoof, and Fur Variations: Satyr have the legs and tails of a goat or sheep, along with horns. The satyr with sheep-like qualities have wool, which yes, can be sheared off should a satyr desire it. In both instances, satyr hooves are very good for climbing, and they get to higher elevations in the fae mountains than the ogres ever can. Every variety of goat and sheep horn can be seen on satyr, it depends on their bloodline and genetics. 

When cut off, satyr horns will grow back, though it can take a month or so. Losing a horn isn’t considered painful by a satyr, however can be embarrassing. 

Immune System & Aging: Satyr are able to remain alive for long periods of time, with a lifespan of roughly 1,000 years. They, however, have a habit of mischief and getting into trouble, which can lead to an early death. Satyr are not prone to the disease of creatures on Earth, but horn rot and other fae illnesses might strike them. Generally speaking, they have strong immune systems. 

Satyr have minor natural healing, meaning they can recover at roughly half the rate of humans. 

Notable Features: As mentioned above, Satyr have qualities of sheep or goat. They also have retractable claws for defensive purposes, likely a mutation having to do with the savagery of the fae realm. Satyr have pointed ears like those of elves, faeries, or natural borne vampires. Otherwise, the remainder of the features upon a satyr are human in quality. 

Magical Proficiency: Satyrs are particularly excellent at magical instruments and singing. They can lure in prey this way, or simply set up parties. Someone can become entranced in the music they weave, which gives them qualities similar to that of a siren. Whether or not the reasoning for the lure is dangerous is up to the individual satyr.

Otherwise, like most fae creautres, Satyr have a natural affinity to illusion magic. Should they be well charged on Myst (the magic of the fae realm), they can hold illusions on Earth for months. This can include visual, auditory, scent, touch, and taste depending on what they focus upon. Like faeries, they can use illusions to weave stories at times.

In terms of natural strength, it is enhanced by magic, meaning they are twice as swift and strong as humans. Though they cannot ever reach the legendary magical scale that a trained human can, like most creatures. 

Common misconceptions: 

1. Satyr are not in fact demons, they are fae creatures, though humans often mix up the two.

2. If a satyr is luring children, generally it’s to save them, throw a party, or eat them. However, very rarely are satyr dark enough to devour children. Rather, they try to protect them, regardless of species. 

3. Satyr blood doesn’t taste like that of a goat, it’s more similar to a woodsy taste. 

4. Satyr are not pure evil like many humans want to claim. 

5. Satyr often invade territory and bother people for the hell of it, they like a good laugh. 

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