Overview: Myst-based magic is what creatures naturally tied to the fae realm use. Unlike mana or ichor, myst is an air-based fuel source that saturates every inch of the fae realm and sometimes leaks into the Earth. This leakage causes a thin veil between the Fae and Earth realm, where creatures can cross over and get lost in either realm.
Fuel: “Myst” is the fuel of the magic for the fae realm. This substance acts very differently from either ichor or mana. For one thing, it saturates creatures of the fae realm when they are within it. If a creature not of the fae realm gets lost and exposed to too much myst, they begin to mutate. This typically happens over many generations, but in some extreme cases, can morph an individual. A good example of this is how horses were lured into the fae realm by faeries and eventually were transformed into unicorns after a few generations.
Myst has a golden, dust-like appearance that sometimes falls off in flecks of a fae creature of whom is well saturated.
To recharge, a fae creature must go back to their realm for a few days to saturate themselves with the magic. A fae creature outside of their realm can use their magic for a varying amount of time. It depends on how much power or how old the fae creature is. For example, ancient faeries can sometimes go for years without needing to return to the realm and recharge. Heavy magic use prompts the creature to recharge sooner.
Types of Common Magic in the Fae Realm and Drawbacks:
1. Illusionary Magic: The fae realm creatures are generally experts at illusionary magic. It does not stop at visual illusions; they can be auditory, touched-based, scent-based, and taste-based.
Drawbacks: Without proper protection, illusion magic can backfire on the cast and constantly make them think they’re seeing things that aren’t there.
2. Bardic Magic: The ability to entrance and lure other individuals with music. This can also enhance other creatures, depending on the desired outcome of the musical spells.
Drawbacks: Without proper protection, bardic magic can exhaust the user significantly and force a recharge.
3. Nature Magic: The manipulation of rocks, plant matter, and water. In extreme cases, minor weather control for powerful users can also be seen.
Drawbacks: Without proper protection, nature magic can force instabilities within the caster, such as rock-like skin or vines ripping into flesh.
4. Necromancy: Mana-based necromancy is far more powerful, but creatures of the fae realm can typically summon and speak with spirits.
Drawbacks: Without proper protection, long forgotten memories can be resurrected. The caster’s mind can be driven mad by this, as the most grisly of their deaths from their past lives can be brought up, along with negative things best forgotten.
5. Enchanting: Fae creatures can enchant objects to do certain things with relative ease, which includes enhancing or strengthening weapons, boosting a forest, and the like.
Drawbacks: Without proper protection or ingredients, these spells can backfire, and trying to use the scrolls can produce some very detrimental effects.
Types of Uncommon Magic in the Fae Realm and Drawbacks:
1. Shapeshifting: Typically only minor things such as shrinkage in faeries or legs on merfolk are seen within the fae realm. Fae creatures tend to not waste energy transforming, as they can use illusions to appear like something else.
Drawbacks: Misuse of this magic can result in some horrible deformities.
2. Telepathy: Very rarely is this magic seen beyond faeries. The telepathic voice of faeries tends to be just a whisper in the mind of the receiver rather than a full, strong voice.
Drawbacks: Without proper protection, misuse of telepathy can result in migraines. Too much of its use without proper precautions can result in chronic, permanent migraines.